Tag: public realm

menotme

rootoftwo & daub (Karl Daubmann) are collaborating on a new work for the DLECTRICITY nighttime, outdoor contemporary art festival.

menotme is a luminous, playful, responsive form activated by squeezing which causes it to purr, giggle, and burp and is designed to provoke public affection as a defense against post‑industrial anxiety. menotme is an urban comfort object; part street toy, part environment. For DLECTRICITY, rootoftwo + daub have created menotme to inspire new types of social behavior, interaction and play. Participation is essential. The more you interact with it, the more it will perform. Organic in form and feel, menotme creates a comfy place to dawdle during the festival where informal social exchanges and a good cuddle with the work are encouraged. rootoftwo + daub are interested in transforming the urban environment in ways that increase socialization and pleasure.

The work will be on public view in the grounds of the Horace H. Rackham Education Memorial Building at the Woodward & Warren Corner, 100 Farnsworth, Detroit, MI, 48202. Friday, October 5, 2012 7:00pm-12:00am and Saturday, October 6, 2012 5:00pm-2:00am.

Electronic schematic. We are using these, these and lots of these.

Plus 300 translucent beach balls.

A single-unit LED test. Only 107 more to go…

Testing the LEDs with the Powermesh skin.

Karl stress-testing the material.

Parametric seating model.

Seating prototype.

First ring test in the studio (tennis ball for scale).

DLECTRICITY is a free nighttime, outdoor contemporary art festival which will invite emerging and established artists, lighting designers, performers and architects to make site-specific installations of light, sound, performance and projection – transforming the Woodward corridor into an illuminated urban spectacle for thousands of visitors.

DLECTRICITY will be held at night on October 5 & 6, 2012.

menotme on dlectricity
rootoftwo on dlectricity

‘Fire’ is no more. There was some will for it to become permanent. However, this was not to be. On reflection, mounting subwoofers on the underside of the office of the building’s namesake was unlikely to result in permanence. Karl has installed the ‘cones’ in his backyard. He’s calling this piece ‘Ice’.

Photo by Earl Carlson.

The ‘Fire’ project was featured in the gallery at the Behance Network site. 666 people have viewed it since yesterday. We have been asked to keep it on site until February and there is talk of making it permanent. We have no idea what the impact of the Michigan weather will be on it. It was never intended to be there that long. So far it has survived the rain and snow…

A selection from our v1b3 project is playing at the University of Michigan School of Art & Design and on Michigan Television (PBS, WFUM) and Michigan Channel. See http://playgallery.org/


‘Fire’ from John Marshall on Vimeo.

The ‘Fire‘ project is going well. It survived the rain. Apparently there is some will to make it permanent. There are some great photos of it on Earl Carlson’s site.












Work continues on the project I have been working on with Karl Daubmann and Werner Dahm for Arts On Earth. We now have sound design by Alvin “Munk” Hill from Detroit. We have 22 aluminum ‘cones’, 24 Arduinos, 660 super bright LEDs, 17 passive infrared sensors and a whole load of wiring. Opening Night (Wednesday, November 5) is fast approaching.

I have been working with Karl Daubmann and Werner Dahm on a project for Arts On Earth. Four teams from across the University of Michigan units located on North Campus (College of Engineering; the School of Music, Theatre & Dance; School of Art and Design; and the Taubman College of Architecture and Urban Planning) have been working on projects based on the 4 elements. We are the ‘Fire‘ team. Opening Night is Wednesday, November 5, (5.00 – 11.00 pm), at the Duderstadt Center on UM’s North Campus. This is apt because this date is Guy Fawkes Night (Bonfire Night) that marks the failure of the plot in 1605 to blow up the Houses of Parliament in London, England. Here is our blurb:

“Fire is unique among the four elements in that it is not necessary for life. It is often associated with progress and technology as most modern conveniences, materials, and processes are in some way tied back to fire. Indeed it could be argued that our use of fire and the subsequent technologies that result from this are the defining characteristics of our species. Fire is also unique among the elements because of its perceived volatility, often considered chaotic and uncontrollable in nature. Beyond its dynamic behavior, it exudes a wide range of phenomenal qualities including color, sound, heat, direction, and texture. All of which are predictable based on the laws of thermodynamics.

Our group began by asking how to design fire, rethinking or repositioning its characteristics and attempting to use its broad range without ever having to strike a match. The resulting installation is not one of demonstration or direct teaching but instead tries to use the characteristics of fire to extend the way we might consider technology and experience.

In response, we have developed ‘Fire’, a cluster of digitally fabricated, augmented objects that together form a complex system capable of responding to people, digital information, and the physical environment in which it is situated. The structure is to be located in the approach to the University of Michigan’s Duderstadt Center, home of the Digital Media Commons. This will create a signature piece that will mark the entrance to this state-of-the-art facility.

Taking our cue from analysis methodologies for complex boundary conditions our proposal is composed of autonomous cells that are able to act alone or together. Some cells are able to trigger others and once the system begins, it is not predetermined how or where it will end. Directionality and sequence are used to bias the system without controlling it completely. The units that make up ‘Fire’ are produced using associative geometrical modeling and parametric design and are lasercut from aluminum. Each unit will contain digital processing from microcontrollers and sensors that will operate light and sound. Currently our attempt is to power the installation through photovoltaic panels, capturing thermodynamic energy from the sun as an added layer of autonomy for the system.”

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digitalmedia1

We showed 12@30° as part of a v1b3 (video in the built environment) program. Shown during Digital Media at La Nau in Valencia, Spain 17 April – 18 May, 2008, this video program investigated the theme of the “navigation and habitation of spaces”. The program was projected on the side of a building during the exhibition.