September 2012

menotme in detroit from Karl Daubmann on Vimeo.

It’s installed!

Work on menotme progresses.


rootoftwo & daub (Karl Daubmann) are collaborating on a new work for the DLECTRICITY nighttime, outdoor contemporary art festival.

menotme is a luminous, playful, responsive form activated by squeezing which causes it to purr, giggle, and burp and is designed to provoke public affection as a defense against post‑industrial anxiety. menotme is an urban comfort object; part street toy, part environment. For DLECTRICITY, rootoftwo + daub have created menotme to inspire new types of social behavior, interaction and play. Participation is essential. The more you interact with it, the more it will perform. Organic in form and feel, menotme creates a comfy place to dawdle during the festival where informal social exchanges and a good cuddle with the work are encouraged. rootoftwo + daub are interested in transforming the urban environment in ways that increase socialization and pleasure.

The work will be on public view in the grounds of the Horace H. Rackham Education Memorial Building at the Woodward & Warren Corner, 100 Farnsworth, Detroit, MI, 48202. Friday, October 5, 2012 7:00pm-12:00am and Saturday, October 6, 2012 5:00pm-2:00am.

Electronic schematic. We are using these, these and lots of these.

Plus 300 translucent beach balls.

A single-unit LED test. Only 107 more to go…

Testing the LEDs with the Powermesh skin.

Karl stress-testing the material.

Parametric seating model.

Seating prototype.

First ring test in the studio (tennis ball for scale).

DLECTRICITY is a free nighttime, outdoor contemporary art festival which will invite emerging and established artists, lighting designers, performers and architects to make site-specific installations of light, sound, performance and projection – transforming the Woodward corridor into an illuminated urban spectacle for thousands of visitors.

DLECTRICITY will be held at night on October 5 & 6, 2012.

menotme on dlectricity
rootoftwo on dlectricity

Expose, Intervene, Occupy: Re-interpreting Public Space

unreal-estates and v1b3 have produced an augmented reality application for internet enabled mobile devices that interrogates the meaning of public space using models, images, text, and movies overlaid on locations in Chicago’s Loop. Principal investigators include Annette Barbier, Drew Browning, Conrad Gleber, Mat Rappaport, rootoftwo (that’s us) and Gail Rubini. Invited artists include Celine Browning,  Adam Trowbridge and Jessica Westbrook.

The project is public from August of 2012 and will be presented at the UFVA [University Film and Video Association] Conference and at ISEA 2012.

Our Project: WithervaneAR
Rookery Building; Chicago Board of Trade; Lurie Gardens; BP Pedestrian Bridge

WithervaneAR is an aesthetic exploration of blended realities that adopts the conventions of corporations that have moved to be part of this new space.  In a word we are advertising: this location, this city, ourselves, our work, this group, this funder, this 3rd party platform, this platform, and this context. This is a system that seemingly offers new opportunities for engagement but AR can also been seen as a system that merely acts upon rather than truly responds to user behavior. How can we move beyond merely “smart” environments and objects to synergistic environments and objects?  Maybe AR will be part of that evolution as platforms become easier to use and applications become more ubiquitous. But for now – perhaps it is only moving new media art back to the point and click of screen-based interactivity of the mid-late 1990s? While this work attempts to solve some practical and technical considerations, it is also intended to allow for the examination of the social and cultural aspects of machine-mediated interaction and is a first attempt. A flirtation with a format.

We have ‘augmented’ locations in Chicago that are significant to the insurance industry with images from the ‘dustbowl‘ and advertising slogans from the marketing departments of 1930s insurance campaigns. Our WithervaneAR ‘branding’ is a mash-up of various logos. They are a series of adverts for our forthcoming Whithervane project.

Smartphone screengrab from Drew Browning.