Tag: book

The book that resulted from the ‘inter_multi_trans_actions: emerging trends in post-disciplinary creative practice’ symposium at Napier University in Edinburgh, Scotland on Thursday 26 June, 2008 is nearing publication.

The book ‘Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art’ edited by Paul Rodgers and Michael Smyth will now be published by Libri Publishing following Middlesex University’s decision to close Middlesex University Press.

According to Amazon the book is due on 31 March, 2010.

The book contains an essay by Julian Bleecker and myself that is preambled thus:

Marshall and Bleecker, in their essay, propose the term “undisciplinary” for the type of work prevalent in this book. That is, creative practice which straddles ground and relationships between art, architecture, design and technology and where different idioms of distinct and disciplinary practices can be brought together. This is clearly evident in the processes and projects of the practitioners’ work here. Marshall and Bleecker view these kinds of projects and experiences as beyond disciplinary practice resulting in a multitude of disciplines “engaging in a pile-up, a knot of jumbled ideas and perspectives.” To Marshall and Bleecker, “undisciplinarity is as much a way of doing work as it is a departure from ways of doing work.” They claim it is a way of working and an approach to creating and circulating culture that can go its own way, without worrying about working outside of what histories-of-disciplines say is “proper” work. In other words, it is “undisciplined”. In this culture of practice, they continue, one cannot be wrong, nor have practice elders tell you how to do what you want to do and this is a good thing because it means new knowledge is created all at once rather than incremental contributions made to a body of existing knowledge. These new ways of working make necessary new practices, new unexpected processes and projects come to be, almost by definition. This is important because we need more playful and habitable worlds that the old forms of knowledge production are ill-equipped to produce. For Marshall and Bleecker, it is an epistemological shift that offers new ways of fixing the problems the old disciplinary and extra-disciplinary practices created in the first place. The creative practitioners contained within the pages of this book clearly meet the “undisciplinary” criteria suggested by Marshall and Bleecker in that they certainly do not need to be told how or what to do; they do not adhere to conventional disciplinary boundaries nor do they pay heed to procedural steps and rules. However, they know what’s good, and what’s bad and they instinctively know what the boundaries are and where the limits of the disciplines lie.

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Digital Blur: Stories from the Edge of Creative Design Practice
Edited by Paul Rodgers and Michael Smyth
This book brings together ten of the world’s leading practitioners and thinkers from the fields of art, architecture and design who all share a common desire to exploit the latest computing technologies in their creative practice. The book reveals, for the first time, the working processes of these major practitioners’ work that breaks down traditional creative disciplinary boundaries. Digital Blur provides a rich picture, both visually and textually, of the following ten leaders in the field – Jason Bruges Studio, Lucy Bullivant, Greyworld, HeHe, Crispin Jones, the Owl Project, the Pooch (BigDog Interactive), Bengt Sjolen, Troika, and Moritz Waldemeyer.
This book aims to inspire and inform any reader with an interest in design, architecture, art and/or technology and provides essential reading for any practitioner, researcher, educator, and/or other stakeholders involved in the creative arts and industries. The book provides a detailed insight into the techniques of these ten significant creative individuals and how they exploit the latest computing technologies in their work and the impact this will have for creative practice in the future.
• paperback
• ISBN: 978 1 904750 69 7
• 264pp
• 264 x 196mm
• £24.95
• Publication date: September 2009
• Middlesex University Press

A book has been published (ISBN 978-0-9558468-0-9) as a way of recording and sharing the results of the 4 Product Scotland workshops held at the end of 2007 (more information here). There are lots of pictures, participant comments and some essays in it. These are:

‘Design Ethnography for the 21st Century’ by Paul Rodgers & Mike Anusas.
‘I Love Digital’ by Jon Rogers.
‘Ontologies of Production: 21st Century Transformations in Manufacturing’ by me.
‘Creativity – Preaching to the Converted’ by Craig Whittet & Alex Milton.

I’m not sure how the book is being distributed but if you have to have a copy, contact:

Dr Paul A. Rodgers
Reader in Design
School of Creative Industries
Napier University

On Friday 23rd November was the second Product Scotland workshop (supported by the Arts and Humanities Research Council (AHRC) Methods Network programme). The subject for this workshop was the emerging field of digital product design. It was introduced and led by Jon Rogers and was held at the Visual Research Centre (VRC) at University of Dundee. Following on from the previous workshop, the themes explored were: Future Body, Future Food and Future City. These were explored through augmenting a found or bought object acquired by doing a rapid “city-sample”. Basically we all went out and got something and brought it back to the VRC where we spent the afternoon enhancing these objects by embedding a piece of electroluminescent (EL) material into them. Afterwards there was a reception at Dundee Contemporary Arts (DCA) to look at the objects and talk about the day’s activities. There was an emphasis on not being intimidated by the technology (in this case it really couldn’t have been simpler) and having fun with it. Which we did. Like the previous workshop, the surprising thing was how much can be done in a short period.
The next workshop will be at Gray’s School of Art on 6th December, 2007.

Product Scotland is a collaborative venture between Scottish Higher Education Institutes involved in product design. The aim of Product Scotland is to create a network that is primarily, though not exclusively, open to Scottish based product designers drawn from academic and industrial backgrounds and to achieve research excellence through knowledge pooling. Product Scotland, with the backing of the Arts and Humanities Research Council (AHRC) Methods Network programme, are running 4 workshops between 8 November and 17 December, 2007 to communicate and advance knowledge and skills in product design and development.

To reserve your place or for more information please contact Paul Rodgers on 0131 455 2313 or p.rodgers@napier.ac.uk

Emerging Research Methods for Product Design – Edinburgh
Thursday 8 November, 2007
Workshop Activities 11:00 to 17:00
Workshop Open Evening 18:00 to 19:30

Digital Product Design – Dundee
Friday 23 November, 2007
Workshop Activities 11:00 to 17:00
Workshop Open Evening 18:00 to 19:30

Domestic/Public Rapid Prototyping – Aberdeen
Thursday 6 December, 2007
Workshop Activities 11:00 to 17:00
Workshop Open Evening 18:00 to 19:30

Creativity – Glasgow
Monday 17 December, 2007
Workshop Activities 11:00 to 17:00
Workshop Open Evening 18:00 to 19:30